Bresenham Noise

نویسندگان

  • Masaki Kameya
  • John C. Hart
چکیده

Procedural texture mapping is a powerful technique, and use of the Perlin noise function makes procedural textures appear so realistic and interesting. It is also an expensive technique, and executing a texturing procedure on a per-pixel basis is costly, and usually prevents the method from being used in real time applications. In this paper, we present a method for computing the Perlin noise function for procedural texturing using forward differencing. With this method, we can compute neighboring texture samples with a few additions instead of a number of multiplications thus reducing the computation time to real-time performance.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Adaptive Edge Orientation Analysis

This paper presents a method that detects edge orientations in still images. Edge orientation is a crucial information when one wants to optimize the quality of edges after different processings. The detection is carried out in the wavelet domain to take advantage of the multi-resolution features of the wavelet spaces, and locally adapts the resolution to the characteristics of edges. Our orien...

متن کامل

A Novel Pixel Line Based Algorithm for Line Generation

Abstract Straight line is the most basic element of graphics, and it is of great significance to study fast algorithm of line generating. On the basis of Bresenham algorithm, this paper considers and takes full advantage of the relativity between adjacent pixels in the line, and can generate all the pixels in a pixel line every time. The new algorithm based on pixel line can guarantee the line ...

متن کامل

Bresenham Algorithm: Implementation and Analysis in Raster Shape

One of the most important aspect that have to solve in raster objects is to describe the structure of the individual objects and their coordinate locations within the scene. We required to implement the graphics output primitives. The Output primitives are very important since the performance of the graphics depend on the Primitives. Point positions and straight-line segments are the simplest g...

متن کامل

Anti-aliasing in Aircraft Cockpit Display System Based on Modified Bresenham Algorithm and Virtual Technology

In this paper, an improved Bresenham algorithm is proposed in order to improve the display effect of the digital instrument display systems in aircraft and aviation simulators with following the ARINC 661 specification. According to the algorithm, the pixel brightness is calculated according to the proportional relation of the distance to the pixel for realizing the anti-aliasing. In Combine wi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2000